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	<title>Tweeaks Design &#187; 3D Studio Max</title>
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		<title>Awesome 3D Studio Max Tutorial: 3D Couch Box Model and Room</title>
		<link>http://tweeaks.com/tutorials/3d-studio-max-tutorial-3d-couch-box-model-and-room/</link>
		<comments>http://tweeaks.com/tutorials/3d-studio-max-tutorial-3d-couch-box-model-and-room/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 12:12:44 +0000</pubDate>
		<dc:creator>jaredwilli</dc:creator>
				<category><![CDATA[3D Studio Max]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://tweeaks.com/?p=877</guid>
		<description><![CDATA[A while back I created a tutorial on how to model a 3D couch and room using 3D Studio Max.  It was a project I did for a class I had while I was still in college, and I came across it today, so I decided to post it.  It is a rather basic box modeling tutorial, but it teaches some good concepts for anyone that may be new to 3Ds Max, or new to 3D modeling.

It takes a bit of time to do, only because of the complexity of 3D modeling, and 3Ds Max, but it is well worth trying out.  I have done this again after I created it, and it seemed to be well documented, and easy to follow.  So without further ado, lets get started on the 3D box model]]></description>
			<content:encoded><![CDATA[<p>A while back I created a tutorial on how to model a 3D couch and room using 3D Studio Max.  It was a project I did for a class I had while I was still in college, and I came across it today, so I decided to post it.  It is a rather basic box modeling tutorial, but it teaches some good concepts for anyone that may be new to 3Ds Max, or new to 3D modeling.</p>
<p>It takes a bit of time to do, only because of the complexity of 3D modeling, and 3Ds Max, but it is well worth trying out.  I have done this again after I created it, and it seemed to be well documented, and easy to follow.  So without further ado, lets get started on the 3D box model.</p>
<p>First under <strong>Standard Primitives </strong>located in the upper right  hand corner<br />
select <strong>Box</strong> and drag out a rectangular box anywhere.</p>
<p><img src="http://tweeaks.com/wp-content/uploads/2009/08/box.png" alt="Box" width="519" height="290" /></p>
<p>Enter in these <strong>Parameters </strong>so it looks like the picture above:</p>
<p>Length: 100.00<br />
Width:  50.00<br />
Height: 40.00<br />
Length segments: 6<br />
Width segments:  3<br />
Height segments: 3</p>
<p>Press F12 and set the X Y and Z axis to 0.</p>
<p>In Perspective view turn on <strong>Edged Faces </strong>by right clicking<br />
on  the word Perspective in the corner of the viewpoint.</p>
<p><img src="http://tweeaks.com/wp-content/uploads/2009/08/edgedfaces.png" alt="Box" width="208" height="238" /></p>
<p>Click the <strong>Modify Panel </strong>tab in the Control Panel,<br />
it looks  like:</p>
<p><img src="http://tweeaks.com/wp-content/uploads/2009/08/modify.png" alt="Box" /></p>
<p>Right click on the  box, and <strong>Convert To </strong>-&gt; <span class="style1"><strong>Convert to Editable Poly</strong>. </span></p>
<p><img src="http://tweeaks.com/wp-content/uploads/2009/08/editpoly.png" alt="Box" width="496" height="370" /></p>
<p>In the Modify Panel, select <strong>Vertex</strong> under the Sub Objects of  the Editable Poly,<br />
and use the select tool to move the vertices so they look  like this:</p>
<p><img src="http://tweeaks.com/wp-content/uploads/2009/08/vertices.png" alt="Box" width="556" height="363" /></p>
<p>Then select <strong>Polygon </strong>under the Sub Objects and select the top  two polygons<br />
that will be the seat of the couch and move them down so it looks like  this:</p>
<p><img src="http://tweeaks.com/wp-content/uploads/2009/08/toppolys.png" alt="Box" width="587" height="207" /></p>
<p>Then with those polygons still selected, click the icon next to  <strong>Bevel</strong>, and bevel <strong>By Polygon </strong>with height of .4 and outline amount of -.8 and  click OK, like this:</p>
<p><img src="http://tweeaks.com/wp-content/uploads/2009/08/bevel.png" alt="Box" /></p>
<p>And bevel them again, with a height of .5 and outline amount of  -2.<br />
<strong>Repeat this process,</strong><br />
With the 2 polygons of the back cushions, bevel  them with<br />
height of .4 and outline amount of -.9<br />
And bevel them again with height of .3 and outline amount  of -1.<br />
With the 2 sides of the seat cushions, bevel with height of  .4<br />
and outline amount of -.5.<br />
And bevel again with height of .3 and outline amount of -.8.<br />
Press F9 to do a quick render,<br />
by now you should have something like this:</p>
<p><img src="http://tweeaks.com/wp-content/uploads/2009/08/render.png" alt="Box" width="469" height="342" /></p>
<p>Now select Vertex under the Sub Objects, and in left view<br />
select  the top arm rest vertices and move them down so it looks like this:</p>
<p><img src="http://tweeaks.com/wp-content/uploads/2009/08/left.png" alt="Box" width="421" height="292" /></p>
<p>Switch back to Polygon in the Sub Objects, and select all of<br />
the top polygons of the armrest and bevel them <strong>By Group </strong>with<br />
height of .6 and outline amount of  -.7 like this:</p>
<p><img src="http://tweeaks.com/wp-content/uploads/2009/08/arm.png" alt="Box" width="451" height="316" /></p>
<p>And bevel them again with height of .2 and outline amount of -1.<br />
Quick render using F9,<br />
And it should look something like this:</p>
<p><img src="http://tweeaks.com/wp-content/uploads/2009/08/counch.jpg" alt="Box" width="472" height="354" /></p>
<p class="style2"><strong>Making a Room around the couch: </strong></p>
<p>Go to the <strong>Create Panel</strong>, (the tab to the left of the <strong>Modify Panel </strong>tab),<br />
and  select Plane.<br />
Drag out a plane in the Top view, with Parameters:</p>
<p>length: 200.0<br />
width: 200.0<br />
length segments: 4<br />
width segments: 4</p>
<p>Then Convert it to Editable  Poly, and move the Vertices so they<br />
look something like this:</p>
<p><img src="http://tweeaks.com/wp-content/uploads/2009/08/top.png" alt="Box" width="410" height="286" /></p>
<p>For this example, I&#8217;m just doing two walls of the room.<br />
You can just do the same thing to make 4 walls if you want.<br />
Still in Top view, switch to Polygon in the Sub Objects, and<br />
select all the outer  polygons like this:</p>
<p><img src="http://tweeaks.com/wp-content/uploads/2009/08/topplys.png" alt="Box" width="410" height="286" /></p>
<p>Click the icon next to Extrude and for the height use 25.0  like this:</p>
<p><img src="http://tweeaks.com/wp-content/uploads/2009/08/ext.png" alt="Box" width="523" height="367" /></p>
<p>To make windows, deselect the polygons where you want the windowsto be,<br />
and then Extrude the walls again with height of 65.0,like this:</p>
<p><img src="http://tweeaks.com/wp-content/uploads/2009/08/window.png" alt="Box" width="477" height="330" /></p>
<p>Extrude it again to make the space between the ceiling and the top of the windows<br />
with a height of 12.0<br />
Then select the polygons that will go over the window and  extrude them<br />
until the meet the other wall like this:</p>
<p><img src="http://tweeaks.com/wp-content/uploads/2009/08/windw.png" alt="Box" width="491" height="323" /></p>
<p>You could apply some materials using the Material Editor if you are familiar with<br />
materials. I&#8217;ll save that for another tutorial at a later date since it is  a bit complex.<br />
Here&#8217;s what I did with 2 mats, was rather simple, and takes little knowledge to do:</p>
<p><img src="http://tweeaks.com/wp-content/uploads/2009/08/roomcouch.jpg" alt="Box" width="580" height="444" /></p>
<p>Here is another view of it:</p>
<p><img src="http://tweeaks.com/wp-content/uploads/2009/08/3d_couch+room.jpg" alt="Box" width="580" height="444" /></p>
<p>That&#8217;s it for this tutorial.  I hope you learned something, whether you actually tried to follow it, or just read through it.  It is one of my best done tutorials I think that I have made.</p>
<p><img class="alignright size-full wp-image-886" title="charchest" src="http://tweeaks.com/wp-content/uploads/2009/08/charchest-269x202-custom.png" alt="charchest" width="269" height="202" />I will be making a tutorial on character modeling sometime in the near future because I have recently learned how to do it, and if I do any 3D work in the future, it will be making characters. This is my first and only character model I made, though I am not finished with it, I did learn how to do it.  I made many mistakes while making it, that I realized what I did wrong way too late to be able to correct them.  So I am confident that the next character I model, I will be able to do it quicker, and correctly.<br />
So that is all from me in this post.  Let me know what you think about the box model tutorial in the comments below.</p>
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